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Devlog
Blueprints: Checkpoints and Kill-Zones
May 13, 2025
by
GodlyNebula
With this update, checkpoints and kill-zones have been added! What exciting news! Let us take a deep dive into the code, and how it all works. BLUEPRINT: Checkpoint This one is super simple. After the...
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Main Menu and Widgets
May 08, 2025
by
GodlyNebula
This devlog will be much shorter than the other ones, but the contents are still exciting! In the video, the main menu is seen. Finally, a main menu exists! Now it's a real game! This main menu featur...
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Blueprints: Platforms and Elevator
April 08, 2025
by
GodlyNebula
It has been a while since the last update, and new things have come about! FALLING PLATFORM: Event Graph Blueprint While this looks super complicated, it kind of is, but it also makes a lot of sense o...
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Blueprints: Enemies, Spawners, and Spawner Managers
March 11, 2025
by
GodlyNebula
I have added quite a bit of stuff that can seem overwhelming at first, but I will try to break it down into very simple terms for others, and even myself, to better understand! Also attached at the be...
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Blueprints: Doors and Keys
February 18, 2025
by
GodlyNebula
My project is, currently, done! Obviously not much has been done, but we did get doors and keys to interact with one another as well as our player. Those event graphs will be shown below! KEY : Event...
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